![]() There isn't any question that flamethrower is JUST bad in this one though. ![]() I feel like she's not the worst survivor (for me), right now I lean on that being either Han-D or sniper (specifically in any stage where the birds show up since they counter sniper so ridiculously hard), she feels like the sole B tier in a game where 70% of the survivors sit in A tier or higher, though she could be a high skill cap which would make her placement in any tier list tricky, as HSC's are either top tier in good hands or near bottom in inexperienced hands (a la the Vergil, Dante, Zero comp in UMVC3). Flamethrower is better for procs, but just like in 2, the second you forsake the meme damage option, your runs will generally feel better.Īs far as my assessment of her capabilities. 'Collect 15 Monster Logs. This can be done on any stage, and can be obtained in DRIZZLE 'Beat the 3rd stage.' The Bandit character is unlocked by completing the 3rd stage in DRIZZLE or higher. Small sun is STRICTLY the better option over flamethrower due to it's range, vertical coverage and not basically erasing your mobility for it's duration. 'Kill the Magma Worm, Wandering Vagrant, and Colossus.' Does not need to be done in a single run. It's good if you have a lengthy line of singular enemies, but having to repress for each pierce isn't that good if they're too grouped up to beat out nano bomb's explosion. It feels like it's just flat out too situational due to it's mechanics. I like the rock jump (aside from the ten second cooldown, WHOOF), but I think the ice wall might be able to provide more combat utility, once I'm done labbing, I theorize you can use the ice wall so you can guarantee tippers on foes who can't ignore terrain. Primary isn't toooo bad when you're used to it's range working like a tipper and get used to that range, though it's weaknesses are helped by it being decidedly hard to whiff it's tipper against any boss but Providence. These statements aren't entirely final, as I spent more time trying to find a drone scrapper yesterday than anything else. Originally posted by Toxi The Vagrant:I kinda disagree with your Arti assessment, though this disagreement is with the caveat that I'll never run flamethrower if I don't have to thanks to localized sun being pretty good if you can handle it's controls. Point being, you can stack all sorts of items on her, crank your damage to 200% or even run artifact of glass, she’s still going to feel weak as hell half the time you’re playing her. The Super Jump is a must pick here as well, but the trial to unlock it is built like a Jump King level, lmao. Without an artifact of command you’re most likely going to be relying on the Sun and DoT damage. The weak hits don’t proc anything, to boot. Unfortunately her primary attack is terrible and we don’t have an alternative. ![]() and that I don't really like her run cycle comparatively, but it's liveable.Īrti is my favorite character from ROR2, but her issues from that game have followed her here. If you insist on complaining about weak survivors, cry about hanD or artificer or something, though this looks like clown bait anyways I kinda disagree with your Arti assessment, though this disagreement is with the caveat that I'll never run flamethrower if I don't have to thanks to localized sun being pretty good if you can handle it's controls. "New Risk of Rain 2 Anniversary 1.1 Update - Bandit: B&E and Bandit: Mastery Achievement Guide:Originally posted by Lanceps:hes pretty good, invis is almost invincibility vs alot of enemies, he does pretty good damage, and his alternates are kinda crazy. #RiskofRain #RiskofRain2 #RoR2 #RiskofRain2Update #AnniversaryUpdate #Bandit #Achievement #AchievementGuide Save Cancel Utilise the Artifact of Command so you can avoid any lingering or delayed damage such as bleeding, burning or AtG Missiles. If you're only doing B&E, just play on Drizzle to make sure you won't die and for speed purposes. New Risk of Rain 2 Anniversary 1.1 Update - Bandit: B&E and Bandit: Mastery Achievement Guide: ![]()
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